A few words on DS4
▼I didn’t expect DwarfStar 4 (https://github.com/antirez/ds4) to become so popular so fast. It is clear that there was a need for single-model integration focused local AI experience, and that a few things happened together: the release of a quasi-frontier model that is large and fast enough to change the game of local inference, and the fact that it works extremely well with an extremely asymmetric quants recipe of 2/8 bit, so that 96 or 128GB of RAM are enough to run it. And, of course: all the experience produced by the local AI movement in the latest years, that can be leveraged more promptly because of GPT 5.5 (otherwise you can’t build DS4 in one week — and even with all this help you need to know how to gently talk to LLMs).
Each commit is a rectangle. The height is the number of affected lines (a logarithmic scale is used). The gray labels show release tags.
There are little surprises since the amount of commit remained pretty much the same over the time, however now that we no longer backport features back into 3.0 and future releases, the rate at which new patchlevel versions are released diminished.